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Services

Immersive Learning

  • Virtual Reality y = sin x

    Virtual Reality labs and worlds for every STEM subject, from school to university.

    • Immersive Learning

    Learners explore molecules, run experiments and test mathematical ideas in three dimensions, alone or together, while teachers set the tasks and see the progress.

    Typical build: Unity and OpenXR for headsets, or WebXR in the browser.

  • Feedback ?

    Virtual Reality classrooms and workplaces where trainers practise their skills and receive feedback.

    • Immersive Learning

    Simulated learners and colleagues let trainers rehearse lessons, questioning, feedback and difficult situations before they meet real people. Sessions can be reviewed with a mentor.

    Typical build: Unity, avatars with scripted behaviour and a feedback dashboard.

  • Waypoint 2 of 4 N

    Virtual Reality simulators for skills that are risky or costly to practise for real, from boat handling to emergency drills.

    • Immersive Learning

    Instructors set the conditions and scenarios, trainees repeat them until they are confident, and every run is logged for the debrief.

    Typical build: Unity simulators connected to a learning management system.

  • Live RealTwin

    Digital Twins of machines, buildings or processes, explored in Virtual Reality for training, monitoring and planning.

    • Immersive Learning

    Real data drives the virtual model, so people can explore it, test changes and practise their response to faults without risk to the real thing.

    Typical build: Unity with a live data feed and a web dashboard.

  • AmphoraAudio story 360°

    360° Virtual Reality Video tours that bring collections, campuses and venues to anyone, anywhere.

    • Immersive Learning

    Visitors look around, open points of interest for stories, images and audio, and follow a guided route or explore on their own.

    Typical build: WebXR or A-Frame, with an editor for curators and teams.

  • Step 2 of 4Release the lever

    Step-by-step Augmented Reality guidance for training, maintenance and safety on real equipment.

    • Immersive Learning

    Instructions, warnings and short videos appear on the part they refer to, so staff learn on the job and experts can support them remotely.

    Typical build: ARKit and ARCore apps, or a browser version with printed markers.

  • EN filter louvre Could you cleanthe filter, please?

    Augmented Reality for language learning in any trade or workplace, from first words to real conversations.

    • Immersive Learning

    Words, phrases and short dialogues are placed on the equipment and places learners work with, in hospitality, technical trades, health care and more, with speaking practice built in.

    Typical build: ARKit and ARCore apps, or a browser version with printed markers.

  • Old Harbour Hot Springs

    Augmented Reality guides that label places, tell their stories and lead visitors along a route.

    • Immersive Learning

    Visitors point a phone at the view and see names, stories and directions on top of it, online or offline.

    Typical build: Location-based Augmented Reality for iOS and Android, or a browser version, with a content editor.

  • Oak chairFits your space Place in room

    Products shown at full size in the customer's own space, from furniture and machines to museum objects.

    • Immersive Learning

    Customers place a 3D model on the floor or a table, walk around it, change colours and options, and share what they see.

    Typical build: WebXR for the browser, or ARKit and ARCore apps, with optimised 3D models.

Learning Analytics

  • Progressthis term Activeweekly Needs helptwo learners Class AClass BClass CClass D

    Learning Analytics that turns data from courses and apps into clear views for teachers and trainers.

    • Learning Analytics

    Progress and results for every learner and group at a glance, with reports for managers on each course or programme.

    Typical build: Connectors for Moodle and other learning management systems, event logging, a database and web dashboards.

  • Weekly activity Alert level Week 1Week 6 Learner 14may need support Two tasks missedFewer log-insQuiz scores down Send a message Book a meeting

    Early warning that spots learners at risk of falling behind or dropping out, in time to help them.

    • Learning Analytics

    Models built on your own course data show who may need support and why. Staff decide what happens next, so no decision about a learner is left to a model.

    Typical build: Statistical and machine learning models, checked for accuracy and fairness, with alerts in your dashboard or learning management system.

  • Coursequiz results Applessons done Videowatch time Learning Record Store Consent Names hiddenID 7F3A Kept untilthen deleted

    Data collected with consent and kept in one place, ready for analysis.

    • Learning Analytics

    We agree with you what each activity records, collect it in a standard format and keep personal data to a minimum.

    Typical build: Experience API statements, a Learning Record Store, pseudonymised identifiers and the records data protection law requires.

Artificial Intelligence

  • Coach CustomerI was charged twice. YouLet me check that. Empathy Clarity Scenario 2 of 5

    Spoken practice with Artificial Intelligence avatars for any skill that depends on conversation.

    • Artificial Intelligence

    Customer service, health care, sales, interviews, language learning and difficult conversations can be rehearsed as often as needed, with feedback on the criteria your trainers set.

    Typical build: Speech recognition, a language model and an avatar service, inside your website or learning management system.

  • Safety Checks Your path Tutor Stuck on step 3?Here is an example. Why is it unsafe? The valve is open.Close it first.

    Artificial Intelligence tutoring and personalised learning paths added to the courses you already run.

    • Artificial Intelligence

    The tutor answers questions about your content and adapts the path to each learner, while the course keeps running where it is today.

    Typical build: SCORM-compatible packages and plug-ins for learning management systems, with a language-model service.

  • Course brief AudienceNew nurses GoalSafe handover LengthSix weeks Generate Module 1Theory?Module 2QuizModule 3ScenarioModule 4Simulation Reviewed

    Artificial Intelligence support for designing courses, from the first outline to activities and assessments.

    • Artificial Intelligence

    An assistant drafts modules, quizzes, scenarios and simulations from your brief and your own material. Your team stays in control and approves every part before it goes live.

    Typical build: A web app with a language-model backend, connected to your learning management system.

Websites & Apps

  • Unit 3 Watch the videoTry the quizJoin the challenge Level 4720 / 1000 Five-day streak +50 points Leaderboard 1 Group A3202 You2903 Group B260

    Serious games, or game elements added to courses, apps and websites, designed around your audience.

    • Websites & Apps

    Branching scenarios respond to every choice, points and badges follow the activities that matter, and each decision is recorded so trainers can discuss it afterwards.

    Typical build: Web, mobile or Unity games, or plug-ins for your learning management system.

  • Today Quick quiz

    Apps for iOS and Android, for learning on the move or for daily work.

    • Websites & Apps

    Progress syncs across devices, and an admin panel shows who uses what.

    Typical build: Apps for iOS and Android from one code base, or a progressive web app, with an admin panel.

  • Project Hub Results Deliverables Partners Online afterthe grant ends

    Websites your team can update, hosted and maintained for as long as you need.

    • Websites & Apps

    Project websites meet funder rules and stay online after the grant ends, with news, deliverables and materials published by the partners themselves.

    Typical build: A static or content-managed website, accessible to the European standard, with hosting and maintenance.

Consulting

  • Options CostTimeFit BuildBuyAdapt Roadmap PilotRoll outReview

    Advice on which technologies to use, what to build or buy, and in what order.

    • Consulting

    We review your goals, users, budget and current systems, compare the options and leave you with a plan any supplier can follow.

    Typical format: Workshops with your team, a written review of the options and a phased roadmap.

  • Objectives Name the risksFollow the stepsAct on alarms Storyboard Scene 1Scene 2Scene 3 Assessment Accuracy Safety Time

    Learning objectives, storyboards and scenarios that turn a curriculum into experiences that teach.

    • Consulting

    We map each outcome to an activity, write the scenario and the feedback, and plan how every step will be assessed before development starts.

    Typical format: Objectives, storyboards, scripts and assessment rubrics, ready for any development team.

  • Survey Impact Report Before After

    Evaluations, user tests and studies that show what works and what to fix.

    • Consulting

    We combine questionnaires, interviews, usage data and tests with real users, run the analysis and write reports that teams and funders can act on.

    Typical format: Validated instruments, user testing sessions, statistical analysis and clear reports.

Talks & Training

  • Talks for conferences, universities and companies on technology for learning and training.

    • Talks & Training

    Each talk is prepared for its audience and event, from a short keynote to a lecture series.

    Typical format: Keynotes, guest lectures and masterclasses, with slides and resources for participants.

  • Workshop plan ?

    Workshops on new technology for teaching and training.

    • Talks & Training

    Typical format: Half a day to three days, in Greek or English.

  • Programme Week 1Week 2Week 3Week 4

    Training over several weeks, with practice between sessions.

    • Talks & Training

    Typical format: Four to twelve weeks, online or on site, in Greek or English.

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